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[OpenGL program图行算法

Description: 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理-download the original code, the computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, declined to address GM
Platform: | Size: 417483 | Author: wuxuegang | Hits:

[ADO-ODBCdbutils

Description: 对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理-of computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, declined to address GM
Platform: | Size: 4536 | Author: 中国 | Hits:

[Special EffectsLMSJ技术

Description: 使学生掌握凸多面体的Roberts消隐法,掌握三维图形的深度缓存算法消隐技术,了解多边形区域的排序算法和列表优先算法的消隐技术。掌握利用简单光反射模型进行三维图形的明暗处理。了解整体光照模型、光透射模、光线跟踪算法,了解物体间的漫反射-enable students to master the convex polygon Roberts blanking France, grasp the depth of 3D graphics algorithms hidden cache technology, understanding regional polygon sorting algorithm and the priority list algorithm blanking technology. Master simple optical reflectance models 3D graphics shading. A better overall illumination model, optical transmission module, ray tracing algorithm, to understand the objects Diffuse Reflectance
Platform: | Size: 3019305 | Author: 过街 | Hits:

[GDI-Bitmap计算机图形实验代码

Description: 对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-of computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc..
Platform: | Size: 45465 | Author: 数据库 | Hits:

[OpenGL programOutline_Mode_src

Description: The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.-The author recently had to write some code to outline using OpenGL 3D objects. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.
Platform: | Size: 245518 | Author: 吴婷 | Hits:

[Game ProgramflashedBeta002

Description: FlashEd 0.2 是个游戏引擎包,不过和Gamepackage不同的是: FlashEd is a 3d engine 只要功能如下: • Multiple Cameras • Collision Control • Rendering Effects • Gravity • Polygon Animation • Rounded Objects Rendering • Linkable Cameras And Objects • Shooting Control • Active Zone Control -FlashEd 0.2 is a game engine package, However Gamepackage and different is : FlashEd is a 3d engine as long as the following functions :
Platform: | Size: 151648 | Author: 蛤蟆 | Hits:

[Special EffectsComputerGraphicsVc++Res

Description: 计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。-computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, painting polygon, rectangle filling, polygon filling, 3D transformation, lighting, texture mapping, etc.. Because energy is limited, the original code did not make any notes. For simplified programming considerations, in many places designated constant, even before definitive treatment.
Platform: | Size: 29336 | Author: 牛牛 | Hits:

[Special EffectsSoft20060210160212600

Description: 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。内含readme说明文件-primitive code of computer graphics programming practice, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, texture mapping, etc.. For simplified programming considerations, in many places designated constant, even before definitive treatment. Decompress after establishing gui16 directory, in its next original code and project documentation. Gui16 established under the release directory, under which an executable file and the necessary bitmap, and model documents. If the release catalog implementation procedures, must copy the necessary bitmap, and model documents. Intron readme notes
Platform: | Size: 277065 | Author: gggg | Hits:

[Windows Develop20211676140200612281753186387988

Description: 我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。 必须复制的文件: Chopper.asc chopper.bmp cp.bmp end.BMP end.txt w1.bmp w2.bmp w3.bmp -of computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, texture mapping, etc.. Because energy is limited, the original code did not make any notes. For simplified programming considerations, in many places designated constant, even before definitive treatment. Decompress after establishing gui16 directory, in its next original code and project documentation. Gui16 established under the release directory, under which an executable file and the necessary bitmap, and model documents. If the release catalog implementation procedures, must copy the necessary bitmap, and model documents. Must copy of the document : Chopper.asc chopper.bmp cp
Platform: | Size: 31504 | Author: 胡波 | Hits:

[Other resourceAdvancedComputerGraphic

Description: 画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图-painting line, anti-aliasing line, Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, map
Platform: | Size: 2434931 | Author: wangli | Hits:

[Graph programImageprocessing

Description: 图象处理算法代码,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-Image processing algorithm code, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on.
Platform: | Size: 326656 | Author: 11 | Hits:

[Game ProgramChap05

Description: 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color polygon-based graphics techniques, the synthesis of multi-texture, light and texture: the use of many techniques to achieve texture Analog light, billboards, normal mapping, Class system: 3D data, the basic approach, animation, and skin.
Platform: | Size: 1446912 | Author: 11 | Hits:

[OpenGL programChap07

Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Platform: | Size: 7037952 | Author: 11 | Hits:

[OpenGL programLesson05

Description: 们使用多边形和四边形创建3D物体,在这一课里,我们把三角形变为立体的金子塔形状,把四边形变为立方体。-Polygon and quadrilateral used to create 3D objects, in this class, we have the triangle into three-dimensional pyramid shape, the quadrilateral into a cube.
Platform: | Size: 6144 | Author: li | Hits:

[Internet-NetworkCreate3DPolygon_Web

Description: 利用Skyline组件,调用其接口,实现创建三维多边形功能-Using Skyline components, called its interface, to create 3D polygon functions to achieve
Platform: | Size: 5084160 | Author: wujun | Hits:

[3D Graphic3d

Description: 一个 3D 的全景漫游程序,它包含了制作 3D 游戏的许多基本技巧,例如:Z 缓冲, 纹理映射, 矩阵, 多角形排序和移动背景。程序中的 3D 世界包括一架飞机和一条小船和一些树,这样您将容易理解代码并自行修改为您需要的。-3D panorama of a roaming procedure, which includes the production of many basic skills in 3D games, for example: Z buffering, texture mapping, matrix, polygon sorting and moving background. Program 3D world, including an aircraft and a boat and some trees, so you will easily understand the code and modify to your needs.
Platform: | Size: 1256448 | Author: 王先生 | Hits:

[3D Graphicretile.tar.Z

Description: 3d polygon mesh retiler
Platform: | Size: 465920 | Author: jamesleaning | Hits:

[OpenGL program3D-modeling-and-rendering

Description: 构建一个交互式场景建模与绘制方法效果演示工具软件,实现3维实体的多边形网格建模与真实感渲染-Build an interactive scene modeling and rendering method is effective presentation tools, polygon mesh modeling and photorealistic rendering three-dimensional entity
Platform: | Size: 25853952 | Author: dyx | Hits:

[Linux-Unixcolorshader

Description: This file contains the include stuff for 3D polygon shading.
Platform: | Size: 1024 | Author: pdqxvie | Hits:

[3D GraphicPolygon

Description: Author is working with the Drawface Component Library's 3d extension. The drawing of a t3dFace object is equivalent with the drawing a polygon, but the drawing point's class will be other. Here is the Polygon-t3dFace class.
Platform: | Size: 493568 | Author: mehdy2020 | Hits:
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